Class demo answering some questions about how-to:
1. A basic Unity scene with photographic textures on simple geometry starting in Maya (optional).
2. Animating a camera with Cinemachine "look at" configuration.
3. Basic particle image sprite substitution with a PNG and alpha channel.
4. Video Player using camera projection, material override, and render texture techniques.
HTH
Unity, Maya, Cinemachine, Particle Sprite Demo: 10.08.2020
Unity, Maya, Cinemachine, Particle Sprite Demo: 10.08.2020
The master of disaster!