Search found 87 matches

by jstenner
Mon Nov 11, 2013 4:58 pm
Forum: Tutorials
Topic: A+T EQUIPMENT: RED Epic Dragon (6K), Raven (4.5K), Komodo (6K), Lenses, Lights, Slider, Dolly, and more
Replies: 7
Views: 63814

RED + FCPX Workflow

Project Prep – How to properly bring in your RED footage and build your project in FCP X. We Make Movies (Better): A Final Cut Pro X/RED feature film workflow, Part 1 Editing Tips for FCPX We Make Movies (Better): A Final Cut Pro X/RED feature film workflow, Part 2 Finishing your RED movie using Fin...
by jstenner
Wed Aug 28, 2013 8:32 am
Forum: Tutorials
Topic: File Sharing for the Art + Technology Program [OBSOLETE]
Replies: 0
Views: 17286

File Sharing for the Art + Technology Program [OBSOLETE]

As many times as I have repeated this information verbally, you'd have thought I would have made a tutorial long ago. Here it is! The Art + Technology Program has a number of services that require an account on the main A+T server at art-tech.arts.ufl.edu . This includes: Your own website with great...
by jstenner
Fri Apr 26, 2013 11:23 am
Forum: Tutorials
Topic: OpenEXR, Compositing, and Maya Render Passes
Replies: 0
Views: 15218

OpenEXR, Compositing, and Maya Render Passes

Make sure for each of your passes you include the alpha channel. Otherwise you can't isolate the information. Go to Render Settings -> Passes and double-click on each render pass to open it in the Attribute Editor. Select 4 instead of 3 (RGBA instead of RGB). Also, make sure the "Hold out"...
by jstenner
Tue Apr 02, 2013 7:36 am
Forum: Tutorials
Topic: SOUND ROOM: Using Pro Tools HD Native
Replies: 4
Views: 51317

SOUND ROOM: Using Pro Tools HD Native

Here are some notes related to working in the sound room. Our hardware is an Avid HD Native system using the HD Omni interface (that little rack item to the left under the shelf in front of you) with the latest Avid Pro Tools software (11.3.2 as of Fall 2016). Our speaker system is composed of 5 Gen...
by jstenner
Sat Mar 02, 2013 2:14 pm
Forum: Tutorials
Topic: Kinect + Processing
Replies: 0
Views: 14696

Kinect + Processing

The Kinect is pretty easy to connect to Processing using the SimpleOpenNI library: http://code.google.com/p/simple-openni/ Download the file called SimpleOpenNI.XXX.zip from the above URL. Expand it and rename the folder "SimpleOpenNI" and place it in your sketchbook (wherever you've defin...
by jstenner
Sat Mar 02, 2013 1:57 pm
Forum: Tutorials
Topic: Kinect + Max/MSP + Synapse
Replies: 1
Views: 9959

Re: Kinect + Max/MSP + Synapse

Here's a screenshot of a Kinect Max patch by Natalie Lessman and Sarah Dailey for their Installation project In Place, In Motion.
LessmanPatch.png
Please add more as you make them.
by jstenner
Sat Mar 02, 2013 1:21 pm
Forum: Tutorials
Topic: Kinect + Max/MSP + Synapse
Replies: 1
Views: 9959

Kinect + Max/MSP + Synapse

To get the Microsoft Kinect to talk to Max/MSP you'll use the intermediary application Synapse. Synapse uses the Open Sound Control protocol to relay the spatial information generated by the Kinect to a UDP(s) port on your computer. Essentially it creates a server, using a specified set of ports, to...
by jstenner
Mon Feb 25, 2013 2:24 pm
Forum: Tutorials
Topic: A+T EQUIPMENT: RED Epic Dragon (6K), Raven (4.5K), Komodo (6K), Lenses, Lights, Slider, Dolly, and more
Replies: 7
Views: 63814

A+T EQUIPMENT: RED Epic Dragon (6K), Raven (4.5K), Komodo (6K), Lenses, Lights, Slider, Dolly, and more

Excellent first look for newbies introduction: http://youtu.be/pqTFBd84z54 Our equipment with links to operation manual and downloads: RED Epic Dragon: https://www.red.com/downloads/epic-dragon-6k RED Raven 4.5K: https://www.red.com/downloads/raven-4.5k RED Komodo: https://www.red.com/download/komod...
by jstenner
Sun Jan 06, 2013 12:00 pm
Forum: Tutorials
Topic: Using Eclipse as Processing IDE
Replies: 0
Views: 16401

Using Eclipse as Processing IDE

Processing's PDE interface is just fine when you're first learning to code, but if you ever use a more advanced IDE, you'll quickly become spoiled with various features. Refactoring (renaming classes/functions/variables across multiple files in a project), syntax highlighting (color coded elements),...
by jstenner
Thu Dec 13, 2012 10:07 am
Forum: Tutorials
Topic: Maya and Mental Ray Satellite rendering
Replies: 0
Views: 16638

Maya and Mental Ray Satellite rendering

HOW TO DO BATCH RENDER IN OUR LAB (for newbies) ------------------------------ The goal here is to have Mental Ray process our scene using distributed rendering to neighboring computers in the lab. We also want to maximize the amount of RAM available for this by not requiring Maya to be open (suckin...